![]() Players can enter certain vehicles (taxis, buses, or cars in parking lots or parking spaces) which then transport them to a world map, where the player appears as a vehicle on a road. Vehicles on main maps can be parked or shown moving in a parallax on busy streets where your players cannot travel. *Approach to Vehicles/World Mapping - I suggest that main maps only have “decorative” vehicles. TileA2 – this compilation from CyangMou, Candacis, IceDragon, TerraChan, Mack, the RTP and GrandmaDeb has a grass bordered boggy depression for watery areas also. ![]() TileA1 – Use the Ace RTP Inside-A1 with two edited water tiles. For this reason, I suggest using the inside water tiles, which provides a creek and fountains, and the TileA2 edit with a boggy areas for your modern city. Industrial areas may have boggy run-off areas. *Waterways - TileA1/A2 - Most modern cities have very regulated waterways due to crowding. They are High Rise, Old Towne, Industrial/Commercial, and Suburban. * Four Main Areas – My tiles have been designed to allow you to produce four areas in your maps, which overlap one another somewhat, as modern cities do. Even small pieces here and there that I can replace bits that don't work for me.Features of the Resources/ Suggested Mapping Approach: Heck given that the base world tileset works mostly for what I need if there are edits or such that I can make use of I'd happily look at them as well. If anyone can remember any such or near such tileset existing and could just point me at it, paid or free, I'd be happy. I'm just compeltely lost trying to find an existing one. ![]() I'm not really asking anyone to make this. Broken and unbroken bridges, likely made of metal or stone rather than wood. Cities that look bombed or patched together with scrapped parts. The base game's Worldmap is fairly close to what I'm after, (it has dirt and volcanoy tiles and that poison swamp water) at least on the first tab, but I was hoping to see if anyone knew of an existing tileset that was a bit more.focused on the wasteland like aspects. A small amount of clean water tiles, green.ish grass. ![]() Some vegetation will always survive.probably. Broken withered trees and patchwork roads. Specifically I'm looking for autotiles that are cracked broken and cratered. This planet definitely got carpet bombed/nuked but I just can't put my finger on *When!*" The kind of look that makes you think "Yeah. The theme of said tileset would be something like Wastelands or Post Apocalyptic. You know the one that makes your Characters look ginormous compared to the world around you? Very fitting for if your characters are in fact 50some odd foot tall mecha. In fact the only type of tileset I need is a World Map tileset. Since the battlers are supposed to be Mecha I don't need interior or exterior tilesets. And the only maps I need are the maps for the fights since all other scenes will make use of hand drawn pictures. So the project I'm currently working on is a Mecha themed Tactical Battle game using the SRPG engine. I'll briefly describe what I'm using it for to hopefully narrow down what anyone recommends. I've tried and failed many a combination of googling "RPG Maker MV Wasteland Tileset." And I'm hoping one of you might know where to find such a tileset.
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